Home Portfolio Hire Me About Contact
[ 3D Character Pipeline — Sculpt to Screen ]

Welcome to Edgiebum

Where Art, Technology, and Imagination Become Production-Ready Assets

I'm a 3D Modeler and Digital Asset Specialist with 15+ years of experience creating characters, creatures, props, game assets, illustrations, animations, and digital designs.

My work spans 3D gaming, animation, and 3D printing, with a production-focused approach to modeling, sculpting, topology, UVs, PBR texturing, optimization, and asset preparation. I build digital assets designed not only to look right, but to function correctly within their intended pipeline.

From a game-ready character to a detailed animation model, a hard-surface asset, or a 3D-printable sculpt, I take concepts from initial development through technically sound, finished results.

Explore the work, services, and technical capabilities behind Edgiebum.

01 3D Models 02 Illustration & Digital Painting 03 Embroidery
[ Selected Work ]

Recent builds

Scroll to browse — click any piece to view it full resolution.


Edgiebum working at their 3D art workstation
[ About the artist ]

Edgiebum

I'm a multidisciplinary 3D artist and digital creator with more than 15 years of experience building characters, creatures, environments, game assets, illustrations, animations, and visual designs.

My foundation began early. By the age of twelve, several of my illustrations had been published in Johns Hopkins University textbooks. I went on to graduate magna cum laude from The Art Institute of Washington with a BFA in Media Arts and Animation, building a career that has continued to expand across digital art and production.

Today, my primary focus is 3D modeling and digital asset creation. I work across organic and hard-surface modeling, digital sculpting, game-ready asset development, PBR texturing, animation-oriented topology, and 3D-print preparation.

My additional experience in illustration, graphic design, animation, and embroidery digitizing gives me a broader understanding of how artwork moves from an idea into a finished production asset.

Different tools, different pipelines, same objective: build something that holds up under a close look.